ODAMEX v0.5.5 Changelog:
General Odamex Changes: General bug fixes and code optimizations. Improved Zdoom compatibility. A number of desync fixes including weapon pickups, projectile explosions, and barrels not always disappearing. Dramatically improved in-game wad downloading speeds. New [[[help]]] console command for both server and client. Added [[[rcon_logout]]] command for clients. Fixed an issue that caused servers with a timelimit making client netdemos incredibly large. Odamex Client Changes: Fixed a critical crash caused by sounds being played during in-game wad downloading Addition of a Network Options menu Many sound improvements, including better channel management Alternate chat sound for team & spectator chat Addition of [[[r_painintensity]]]. This variable allows clients to modify their red pain screen where servers allow it. Addition of [[[hud_crosshairhealth]]]. This variable colors the crosshair relative to the player's overall health value. Screenshots taken at arbitrary resolutions are no longer skewed. Clients now have a 128 character limit on chat strings. Odamex Server Changes: Addition of [[[co_fixweaponimpacts]]]. When enabled, puffs, explosions, etc. will appear where expected on surfaces. Addition of [[[sv_forcerespawn]]] and [[[sv_forcerespawntimer]]] for server controlled respawn times. Addition of [[[sv_allowredscreen]]]. When enabled, clients can modify their pain screens from default values. [[[sv_maxrate]]] value changed to be in terms of kbps. SERVER ADMINS PLEASE MAKE NECESSARY CHANGES. New cvar [[[sv_waddownloadcap]]] can be used to throttle downloads to a specified rate. Defaults to [[[sv_maxrate]]] value. |
Download: ODAMEX v0.5.5
Source: Here
VIVA MEX LOL AND ODE TO MEXICO=ODAMEX
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