![EmuCR: P.E.Op.S. DSound PSX SPU EmuCR: P.E.Op.S. DSound PSX SPU](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1feysMsBy0m9xCZjzmdBxjMvblD1XnO2Ac0WsuLcDu-aWPVoLDfiofsJbZIXYIiljeHkF8idx4ZqfWChF6t4iYf6Zf637xKmHAJZpFh-KHwLdeekNHmwa93_HYtSDQFcHQFW179Y7www/s1600/1.png)
PasserBy99 found a legit bug. I'm at fault.
Going to be _-mad-_ at myself for quite a long time for wanting to ignore this. But it's fixed. Pete has the right idea, but didn't use a 'cancel' phase shift ($4000+ channel negative volume). So the sharpness of Bolt 3 strikes stand out now. And the fallout effect. No longer the 'flat' effect. Die Hard 1 is still okay. RE2 door locks okay. So what else is still wrong with this plugin then? |
P.E.Op.S. DSound PSX SPU v1.10b SVN 4 Changelog:
- - Fix phase inversion (reverb channel input) (Suikoden 2 - Tinto Mines)
![EmuCR: P.E.Op.S. DSound PSX SPU EmuCR: P.E.Op.S. DSound PSX SPU](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimP_6xAWWRPcHsF3TpPgb79RERXtftdF0WAiHLKRLZ88SGyYpdYggW-AEiOiwWzTEDa3E860EdNzj3bJAoaK3_AfnI9plSbGxO7HTEvuf7pNG2B1csH2Dci643LHbd7k9o282KZYawouk/s280/1.jpg)
Download: P.E.Op.S. DSound PSX SPU v1.10b SVN 4
Source: Here
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