History
---------------------- In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day. Heres whats new: ------------------------------------------------------------------------ r3416 | utunnels | 2011-09-03 10:56:07 -0400 (Sat, 03 Sep 2011) | 4 lines Changed paths: M /engine/openbor.c M /engine/openbor.h M /engine/openborscript.c Twist default ai code. Aggression now affects the chance aimove normal characters go after the target. AI characters don't attack a grounded target if it doesn't have a bbox, but they will still walk around the target waiting for a chance. ------------------------------------------------------------------------ r3415 | utunnels | 2011-09-02 23:50:08 -0400 (Fri, 02 Sep 2011) | 3 lines Changed paths: M /engine/openbor.c M /engine/source/gamelib/screen.c M /engine/source/gamelib/screen.h Clean up bylayer water code in 8bit mode a bit. Don't clear script variables after a new game or exit a game to avoid lost handles. ------------------------------------------------------------------------ r3414 | utunnels | 2011-09-02 10:56:08 -0400 (Fri, 02 Sep 2011) | 2 lines Changed paths: M /engine/openbor.c Leave global_var_list alone when new game option is chosen. This solution avoids overwriting sprites handles. ------------------------------------------------------------------------ r3413 | utunnels | 2011-09-02 10:15:15 -0400 (Fri, 02 Sep 2011) | 1 line Changed paths: M /engine/openbor.c Rewrite script save/load function anyway since previous ones didn't work as expected. ------------------------------------------------------------------------ r3412 | utunnels | 2011-09-02 02:23:28 -0400 (Fri, 02 Sep 2011) | 1 line Changed paths: M /engine/openbor.c Fix remap in 16/32bit mode. ------------------------------------------------------------------------ r3411 | utunnels | 2011-09-01 21:51:47 -0400 (Thu, 01 Sep 2011) | 1 line Changed paths: M /engine/source/gamelib/packfile.c Still let the engine print a warning message if cdr header size is too large. ------------------------------------------------------------------------ r3410 | utunnels | 2011-09-01 21:33:48 -0400 (Thu, 01 Sep 2011) | 2 lines Changed paths: M /engine/source/gamelib/packfile.c Remove cd header size checking in packfile.c Large pak file shouldn't be able to play now. ------------------------------------------------------------------------ r3409 | utunnels | 2011-09-01 11:46:11 -0400 (Thu, 01 Sep 2011) | 2 lines Changed paths: M /engine/openbor.c display_ents Disable platform layer adjust if setlayer is present. ------------------------------------------------------------------------ r3408 | utunnels | 2011-09-01 04:29:49 -0400 (Thu, 01 Sep 2011) | 1 line Changed paths: M /engine/openbor.c Temporary fix for gfxshadow over a platform above a hole. Not perfect, but further checking require going through the entity list multiple times. ------------------------------------------------------------------------ r3407 | utunnels | 2011-09-01 03:24:34 -0400 (Thu, 01 Sep 2011) | 3 lines Changed paths: M /engine/openbor.c Keep normal aimove close enough to the target instead of wander too far away outside the screen. Don't save game in a new game level 1, so you can keep your old save if you choose new game by accident. ------------------------------------------------------------------------ r3406 | utunnels | 2011-08-31 22:12:52 -0400 (Wed, 31 Aug 2011) | 1 line Changed paths: M /engine/openborscript.c Knockdowncount code missing breaks in switch/case, fixed. ------------------------------------------------------------------------ r3405 | sumolx | 2011-08-31 14:05:33 -0400 (Wed, 31 Aug 2011) | 2 lines Changed paths: M /engine/psp/audiodrv.c M /engine/psp/audiodrv.h M /engine/psp/sblaster.c AudioDriver rewrite completed. All sound issues have been resolved. ------------------------------------------------------------------------ r3404 | utunnels | 2011-08-31 11:30:26 -0400 (Wed, 31 Aug 2011) | 1 line Changed paths: M /engine/source/gamelib/screen.c M /engine/source/gamelib/screen16.c M /engine/source/gamelib/screen32.c Fix bglayer water clipping problem (hope this is the last time LOL). ------------------------------------------------------------------------ r3403 | utunnels | 2011-08-31 04:28:20 -0400 (Wed, 31 Aug 2011) | 2 lines Changed paths: M /engine/openbor.c Fix ai character get animation. Disable bgbuffer(to be removed). ------------------------------------------------------------------------ r3402 | utunnels | 2011-08-31 01:45:29 -0400 (Wed, 31 Aug 2011) | 1 line Changed paths: M /engine/openbor.c Fix 16/32bit bgbuffer for bglayer water. ------------------------------------------------------------------------ r3401 | utunnels | 2011-08-31 00:09:25 -0400 (Wed, 31 Aug 2011) | 1 line Changed paths: M /engine/source/gamelib/screen16.c M /engine/source/gamelib/screen32.c Fix bglayer water crash in 16 and 32bit without remap. ------------------------------------------------------------------------ |
Download: OpenBOR v3.0 Build 3416
Source: Here
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