Dolphin new-shadercache-uids Git 3.0-94 is released. Dolphin new-shadercache-uids is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin new-shadercache-uids Git changelog:
* Added safe vertex shader UIDs for debugging purposes.
* Added safe pixel shader UIDs for debugging purposes.
* Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
* Track alpha blending paramaters in the pixel shader UID.
* Various fixes and cleanups.
* Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
* Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
* Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
* Small fix to the previous commit.
* - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch
Thanks to LordMark and [SS] for reporting those to me ;)
Download: Dolphin new-shadercache-uids Git 3.0-94 x86
Download: Dolphin new-shadercache-uids Git 3.0-94 x64
Source: Here
2011-09-11
hell o dolphin GIT users cd somebody plz tell me whether it is advisable to check the disable per pixel depth option in hacks window while running zelda twilight princess????....and wat exactly does this option do???? thanx
ReplyDeleteis this version support yugioh 5d duel transer wii?
ReplyDeletewhen fix the graphics glichs in captain tsubasa gamecube?
ReplyDelete