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EmuCR:DolphinDolphin new-shadercache-uids Git 3.0-76 is released. Dolphin new-shadercache-uids is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.

Dolphin new-shadercache-uids Git changelog:
* Various cleanups and TODOs.
* Partially revert revision d511b506120c.
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
* Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
* Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
* Reduced the number of redundant vertex shader compilations (possibly to zero).
That one was almost too easy ;P

Download: Dolphin new-shadercache-uids Git 3.0-76 x86
Download: Dolphin new-shadercache-uids Git 3.0-76 x64
Source: Here

6 Comments:

  1. The x64 version doesnt work

    ReplyDelete
  2. well ... good work, but at this time it very slow than sv7719.
    but go on

    thanks

    ReplyDelete
  3. Erm... all builds of this branch before 3.0-94 weren't ever meant to be used at all lol. Try again once 3.0-94 is up, it sure should help a lot.
    See also http://code.google.com/p/dolphin-emu/issues/detail?id=4844 for more information.

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