StepMania v5.0 Preview 3 is released. StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! StepMania is a music / rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads / dance pads, a step recording mode, and more!
StepMania v5.0 Preview 3 Changelog:
2011/08/20
---------- * [PlayerOptions] Add GetMMod() Lua binding. [AJ] * [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ] 2011/08/19 ---------- * [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ] * [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ] * Turn off Autogen by default. [shakesoda] * Disable automatic aspect ratio guessing, default to 854x480 (16:9 because most newer displays are wide). [shakesoda] * Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda] 2011/08/18 ---------- * [RageInput] Added "No input devices were loaded." string to languages. [AJ] * [RageInputDevice] Added localized names for InputDeviceState. [AJ] * [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ] * [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret() and ContainsSong(song) Lua bindings. [AJ] 2011/08/16 ---------- * Added PrettyPercent(numerator,denominator) Lua binding. [AJ] 2011/08/14 ---------- * [Foreground] Restore Foreground Changes for use in gameplay. Note that it is recommended to use lua for #FGCHANGES from now on: not all XML changes will work. [infamouspat] 2011/08/13 ---------- * [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ] * [LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFile] 2011/08/07 ---------- * [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ] * [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ] * [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [AJ] * [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when not using joint premium. [AJ] * [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ] * [GameState] add GetExpandedSectionName() Lua binding. [AJ] * [ScreenSelectMusic] Added IdleCommentSeconds metric and "ScreenSelectMusic IdleComment" announcer sound. [AJ] * [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in BMSLoader::LoadNoteDataFromSimfile instead of the dummy one... This fixes the wrong sound issue [423]..." [theDtTvB] 2011/08/06 ---------- * [NoteSkins/beat/default] Fix Issue 425. [AJ] * [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ] 2011/08/05 ---------- * [NoteField] Added AreaHighlightColor metric. [AJ] 2011/08/04 ---------- * [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ] 2011/08/02 ---------- * [NotesSSC] Only write timing/attack tags for the step if there is a difference from the song. For timing tags, at this time it means that if even one tag is different, all tags are written. [Wolfman2000] 2011/08/01 ---------- * [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [AJ] 2011/07/31 ---------- * [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure. Fixes issue 298. [AJ] 2011/07/30 ---------- * [ProfileManager] Fix an issue when deleting recently created profiles. [AJ] * Start removing anything related to Guitar mode. This was rushed in, and it is not worth us keeping at this time. [Wolfman2000] 2011/07/26 ---------- * [ScreenEdit] Add a semi working implementation of the often requested copy/paste selected timing data feature. This should make it easier for some charters. [Wolfman2000] 2011/07/21 ---------- * [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand. The same goes for PlayerAngle, dancer rotation is now handled in PlayerP1/2OnCommand. [AJ] * [Course] Bumped up max edit course title length to 16 (still feels too short). Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ] 2011/07/20 ---------- * [Win32/CrashHandlerChild] Crashlog and log now open in the player's default text editor. Also, the Show Log button works again, including for people using Portable.ini. [AJ] 2011/07/19 ---------- * [LoadingWindow] Added the ability for themes to have custom splash banners. (Currently Windows-only.) [AJ] 2011/07/17 ---------- * [Cache] No longer store #NOTES in the cache. This should speed things up on the first load if there is not much to write. (General note: this was taken from another branch, but results at that point were great.) [Wolfman2000] 2011/07/13 ---------- * [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly. There was some unfair targeting of Couple and Routine. [Wolfman2000] * [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000] * [ScreenEdit] Display more accurate chart data for Couple and Routine charts for the future. No more having (almost) every row as a jump! [Wolfman2000] 2011/07/12 ---------- * [OptionRowHandler] Add a new metric to ScreenOptionsMaster: StepsUseChartName. Use this if you want your charts to have a unique name in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts to the original behavior. This metric is false by default. [Wolfman2000] * [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack, the mods are reverted back to how they were prior to the attack being set. [Wolfman2000] 2011/07/09 ---------- * [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute. Any files that only use the Combo attribute will have that value copied to miss combo on next launch. [Wolfman2000] * [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should not be affected, but it may require more testing. [Wolfman2000] * [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and Miss judgments on eval. Of course, this goes down to Perfect and Miss if that is disabled. [Wolfman2000] 2011/07/07 ---------- * [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000] * [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the number of songs installed. Fixes issue 373. [AJ] * [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for more detailed descriptions, or perhaps some short hand lingo. All files that used #DESCRIPTION will have their values moved to #CHARTNAME on load. [Wolfman2000] * [ScreenEdit] Add a Steps Data menu for getting numerical step data on the chart. This is a read only menu. Edit Steps Information contains writable information. [Wolfman2000] * [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is still there, so themes should not have to worry about breakage. [Wolfman2000] 2011/07/06 ---------- * [ScreenEdit] Fix the bug where hitting Enter during playing wouldn't take the user back to the editor. [Wolfman2000] * [Gameplay] Fix Fail mods being dishonored. [Midiman] 2011/07/05 ---------- * [ScreenEdit] Restore dance-couple and pump-couple for editing purposes. Saving should still work, but this was never tested yet. [Wolfman2000] * [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini. This will prevent many prior courses from breaking. [sharksoda, Wolfman2000] * [CharacterManager] Add a lua function to check how many characters you have. For an example of how this is used, check the default theme's scripts folder, specifically 03 ThemePrefs.lua. [Wolfman2000] 2011/07/04 ---------- * [ScreenEdit] Add a function to switch the notes the routine players have to hit. In simple terms, Player 1's notes are now Player 2's and vice~versa. Check it out in the Alter Menu. [Wolfman2000] * [ScreenEdit] Add two routine mirroring functions. Now you can build sections of a chart for one player, and mirror the effect for the other player when finished. For Pump players, it is not a straight mirror, but is more akin to what is found via normal routine charts. In other words, you'll be happy. Check it out in the Alter Menu. [Wolfman2000] 2011/07/03 ---------- * [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't exist at that time. [Wolfman2000] |
Download: StepMania v5.0 Preview 3
Source: Here
Random Related Topic
0 Comments
Post a Comment