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EmuCR: SSNESSSNES v0.7 is released. SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.

SSNES v0.7 Changelog:
- Added -f/--fullscreen option. Allows straight-to-fullscreen without the video_fullscreen config.
- Fixed some endianness issues in OSS driver.
- Added DirectSound audio driver. It uses multithreading to avoid "ringing" effect when things undderun. Replaces SDL as the default audio driver in Windows. XAudio2 is still recommended to use, at least in Windows 7.
- Added CoreAudio driver to OSX (thanks to kode54). Replaces OpenAL as the default API.
- Added possibility to disable Aero compositor at will in Windows. Only useful in windowed mode if VSync is not working properly (tearing or stuttering), and might still not work. Use as a last resort if you really need to run windowed.
- Fixed bug where external plugin video driver was deinitialized before input driver, creating crashes in certain scenarios.
- Added possibility to record SNES video in hi-res, and also allows recording the video after CPU filtering if desired. These options are added to the GUI as well.
- Fixed windowing behavior on tiled WM that attempt to resize the SDL window due to tiling behavior (thanks to Wisp for beta testing).
- Updated audio DSP API to v3. Added an event pushing callback, which allows GUIs to run in same thread as SSNES (needed for some toolkits). (Check out Mudlords DSP pack for SSNES! )
- Fixed race condition in Jack driver which caused spurious crashes.
- Various bug fixes as usual.

Download: SSNES v0.7 Win 32bit
Source: Here



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