Micro Lua DS v4.1.1 Beta is released. Homebrew developer Risike has released a new version of Micro Lua DS, a handy homebrew app for DS owners that allows you to launch Lua scripts to create homebrewed games and applications.
Micro Lua DS Changelog:
=======================[[MIRCOLUA 4.1.1b]]========================
- Nothing really useful ; wait for 4.1.1 final ;) =======================[[ MICROLUA 4.1 ]]======================= ................................................................. || || || By the MicroLua forum, from the original project by Risike || || CHANGELOG file by Reylak || || || ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I-..... New features II-.... Improvements III-... Bugs fixes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (((((((((((((((((((((((((((())))))))))))))))))))))))))))))))))))) I- New features | ----------------+ * Add screen.drawTexturedQuad() and screen.drawTexturedTriangle() *__ to draw textured primitives. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° II- Improvements | -----------------+ * Change the logo of the binaries. It is now really cute * Change the transparency system. There are now the functions *__ screen.getLayer() to get the current layer and *__ screen.getAlphaLevel() to get the current blending *__ coefficient. For screen.setAlpha(), the layer argument is now *__ always optionnal. * Improve the System.listDirectory() function. It now sorts files *__ and directories alphabetically, and give the size of *__ the files. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° III- Bug fixes | ---------------+ * Add some functions to ease handling canvas objects *__ (Canvas.setObjOnTop() and Canvas.removeObj()). * Fix getting a BSoD when pressing Start at startup. * Fix some Image transformations not being permanent with Canvas. * Transparency levels are now between 0 and 99 (as 100 resets the *__ transparency system). * Fix Canvas.getAttr() which now only requires two arguments. * Fix Canvas.removeObj() to now delete the right objet. v4.0.2 I- New features | ----------------+ * Nothing for this time, the awesomeness of MicroLua is already *__ quite great ;) II- Improvements | -----------------+ * Change the logo of the binaries. It is now really cute ;) III- Bug fixes | ---------------+ * Fix getting a BSoD when pressing Start at startup. * Fix some Image transformations not being permanent with Canvas. v3.0 - Added support for WiFi - Added support for datetime - Added support for the Rumble - Added support of Motion - Changed the syntax of the library's - You can now read several modules (mods) together - Support sound effects (SFX). You can play WAV files - Added a function render (). StartDrawing functions () and stopDrawing () still exist but are no longer mandatory - Added a global variable MICROLUA_VERSION that returns the current version of Micro Lua - You can now customize the colors of the shell in the file shell.ini - Support the stylus in the shell - Over-limit position for the direct drawing (lines, rectangles etc ...). They can now go beyond the screen. - Added a function that returns Font.getStringWidth width in pixels of a string in a given font Bug fixes: - More than double click problem - No problem loading jpeg images, you can now safely use - Optimization of loading and unloading of images, fonts and maps. You can now load and unload at infinity - More Oops unhandled error " - Fixed problem Canvas ATTR_Y2 - The scaling is now permanent - No problem with the Stylus.newPress - Large speed increase during the launches scripts with dofile. Micro Lua DS is now looking much more quickly Deleted: - Bookstore keyboard but you can download open source on the site and thus modify v2.0 beta 2 - Displaying is about 3X FASTER! - Some syntax changes (see "syntax changes.txt") - Adding a Canvas system. You can now create a Canvas, adding some objects inside like lines, rectangles, images...etc. Then call Canvas.draw function to draw all items. This method is aboute 30x FASTER than displaying of Micro Lua 1.0!!! On no$gba you can display 1600 images without loss of FPS. - Adding an INI file management system. You can now read and write ini files. - Adding ScrollMaps. They are maps we can scroll pixel by pixel. It's faster than normal Maps (faster than 1.0 too) but you can only display them in fullscreen. - A getTile function for maps - Some bugs corrections - Better errors management |
Download: Micro Lua DS v4.1.1 Beta
Source: Here
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