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EmuCR:JPcspJpcsp SVN r2286 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r2282
- TErrorPointer32. If defined as parameter, it will be used to write the exceptions thrown.
- sceFont partial magic (still need serialization reflection magic)
- Some comments for annotations
- Minor changes and fixes
- ParameterReader can handle now float parameters
r2283
- Preparing serialization/deserialization utilities.
- It will be use on sceFont.
r2284
- Added @CanBeNull and @CheckArgument annotations for arguments
- Simplified sceFont.sceFontGetFontInfoByIndexNumber
- Some work on ThreadManForUser
- Some fixes
r2285
- Faster method calling.
- Now it processes the reflection parameters when registered and generates a "run list" of invoke methods that will decode the parameters.
- It is faster now, and will ease a future generation on VM code that will process it natively without invokes. (Now that it is two pass.)
- @TODO: setReturnValue still checks reflection every time.
r2286
- Faster start times for HLEModuleFunctionReflection (method name caching)
- Implemented void prepareReturnValueRunList() for faster return value handling
- Reused RunListParams object for better performance
- More functions on ThreadManForUser

Download: Jpcsp SVN r2286
Source: Here



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