StepMania v5.0 Preview 2 is released. StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! StepMania is a music / rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads / dance pads, a step recording mode, and more!
StepMania v5.0 Preview 2 changelog:
2011/07/03 ---------- * [Player] Bring mMods from OpenITG over. Also, a metric was added, "MModHighCap", to cap the speed mod if required for playing songs like Tsuhsuixamush. Set the metric to 0 or less to remove the cap. [AJ, sharksoda, Wolfman2000] 2011/07/02 ---------- * [ScreenEdit] Fixed a crash when hitting Enter in the F1 help menu. [AJ] 2011/06/30 ---------- * [NotesAll] Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the former BEAT equivalents. Split Timing has made this a necessity thanks to certain files that abuse Stops/Delays more than usual. [Wolfman2000] * [ScreenEdit] Add a function in the Area Menu to designate the current beat as the last second of the song. Please try to be smart and not use this too early. [Wolfman2000] 2011/06/28 ---------- * [ScreenEdit] Add a function to copy/paste the TimingData of a player's choice. Remember to be in the appropriate mode when copying and pasting. By default, the song timing is already located in the clipboard, ready for use. [Wolfman2000] 2011/06/27 ---------- * [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000] * [ScreenEdit] Have Step Author up front instead of Chart Style. This is probably going to be better overall. [Wolfman2000] * [TimingData] Preserve the length of time for Speed Segment scaling when using beats. [Wolfman2000] * [NotesLoader/WriterSSC] #OFFSET is to be before #ATTACKS. This is required if we pursue beat based attacks and not just second based. [Wolfman2000] 2011/06/26 ---------- * [UnlockManager] New metric: AutoLockEditSteps. Use this to hide bonus charts until the Expert steps are beaten. No guarantee that this works with no challenge steps in the song. This defaults to false. [Wolfman2000] * [UnlockManager] New metric: SongsNotAdditional. Set to true to keep the default behavior, false to have the AdditionalSongs folder contain unlockable material. This is set to true to start. [Wolfman2000] * [ScreenEdit] Allow jumping between all segments, not just Label segments. You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the segments. By default, it starts with Label. [Wolfman2000] * [PlayerOptions] No longer display StepAttacks in the player's list. Instead, show NoAttacks if attacks are disabled. [Wolfman2000] 2011/06/24 ---------- * [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. [AJ] * [UnlockManager] Add a new unlock reward: StepsType. This is similar to unlocking Steps, but it is targeted for one step in one stepstype rather than one step in all stepstypes. This needs testing. [Wolfman2000] * [ScreenEdit] Add the option to convert delays to beats. Just find a better song to use this on besides Uprock. [Wolfman2000] * [ScreenEdit] Fix a crash if you don't save any steps on a new song. [Wolfman2000] * [NotesLoader/WriterSSC] Add support for Step #ATTACKS. Furthermore, Song Attacks (or rather, Step Attacks as it should be called now) are turned on by default instead of off. [Wolfman2000] 2011/06/19 ---------- * [EditMenu] Allow all songs to work in Practice Mode, regardless of folder location. This fixes a crash if everyone had songs in AdditionalSongs. [Wolfman2000] 2011/06/17 ---------- * [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored. Also added LifeChanged message to changing of life on holds. [AJ] 2011/06/15 ---------- * [TimingData] Added many lua bindings for the other timing segments. GetWarps, GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds. This should cover all of them now. [Wolfman2000] 2011/06/13 ---------- * [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ] * [ScreenTextEntry] Make it so only the keyboard's Enter key can finish the screen. Should fix issues with buttons whose secondary function is MenuStart. [AJ] * [InputMapper] Modify default mappings. Use the Hyphen key instead of the Numlock key for Player 2's GAME_BUTTON_BACK. This should address some issues with Player 2 being unable to back out if they use a laptop. [Wolfman2000] * [NoteDisplay] Add two new metrics. * DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow * TapHoldRollOnRowMeansHold: bool, true means hold and false means roll * No noteskins should require updating, as these were placed in common/common for ease of use. [Wolfman2000] * [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ] * [LifeMeterBattery] Added DangerThreshold metric. [AJ] * [LifeMeterBattery] Added some important metrics. [AJ] * MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life. * SubtractLives=1 - how many lives are lost when going below MinScoreToKeepLife. * MinesSubtractLives=1 - how many lives are lost when hitting a mine. * HeldAddLives=0 - how many lives are gained when a hold is completed. * LetGoSubtractLives=1 - how many lives are lost on a dropped hold. 2011/06/12 ---------- * [ScreenNetSelectMusic] Add PlayerOptionsScreen metric. [AJ] * [ScreenEdit] Restore the old PageUp/PageDown behavior, added Control + PageUp/PageDown to use recent time signature behavior. Laptop users, that includes you guys too: semicolon and apostrophe are still good. [Wolfman2000] 2011/06/11 ---------- * [ScreenEdit] Allow setting the Music Preview via the Alter Menu. Just select your area, enter the menu, and choose "Designate as Music Preview". No more math calculations needed! [Wolfman2000] * [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ] * [Steps] Allow 255 characters for all chart descriptions, including edits. We are no longer bound by In The Groove I think. [Wolfman2000] * [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000] 2011/06/10 ---------- * [ScreenEdit] Split the Area Menu into the Area Menu and Alter Menu. Use the "A" key to enter the Alter Menu when a selection of notes/rows are highlighted. Use the Enter key to enter the old Area Menu for the options that do not depend on selecting NoteData. [Wolfman2000] * [ScreenEdit] Allow converting selections to Delays, Warps, or Fakes as well as Stops. Remember, use the Alter Menu for this. [Wolfman2000] 2011/06/09 ---------- * [ScreenSyncOverlay] Ensure that F11 / F12 work with all charts due to Split Timing. [Wolfman2000] 2011/06/08 ---------- * Any notes in a fake segment or warp segment are completely ignored for scoring purposes. Now you can get 100% on your warping goodness! [Wolfman2000] 2011/06/06 ---------- * [PlayerOptions] Removed the ScoreDisplay mod choices. Use lua to make your own scoring formulas that work in reverse instead. [Wolfman2000] * [ScreenGameplay] Fix an assist tick bug if there was no Player 1. Note that this changes the behavior slightly: it is the first enabled player, or master player, that gets the ticks now. A better solution will be looked at in the future. [Wolfman2000] * [NoteDataUtil] Fix a radar issue involving hands. Unfortunately, this means yet another cache reload for accuracy purposes. [Wolfman2000] 2011/06/04 ---------- * Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ] * [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ] * Restored the UserPrefAutoSetStyle behavior. [Wolfman2000] * [NotesLoaderSMA] Better way of identifying beats and seconds. [Wolfman2000] | icon=stepmania |
Download: StepMania v5.0 Preview 2
Source: Here
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