__hankhoser__ knows audio quality. And found more bugs that forced major rewrites to almost everything. Main thing to know is this: quality + compatibility is hugely improved because of these findings Important changes: - async wait = spu blocker (runs at your audio card rate which is typically ~59.8 fps or possibly ~50 fps with emu region framelimiter) Uses a sleep timer to cut down on cpu usage. - async on-demand = spu blocker w/ spin loop. 100% cpu usage for rock solid fps (suggested to turn off gpu framelimter) You will be limited to ~59.8 or ~50.0 unless your emu supports SPUsetframelimit. |
P.E.Op.S. DSound PSX SPU v1.9a r21 Changelog:
- fix ADSR fractions (Resident Evil 3)
- fix reverb volume $3fff -> $7fff (Resident Evil 2)
- new output spu blocker (all games, buffer quality + improved latency)
- fix XA / CDDA distortion (all games)
- fix XA / CDDA interpolation (all games)
- fix XA / CDDA timing
- fix 1.00 Gaussian strengths
- fix SPU timing (Actua Soccer 2 + FIFA dropouts)
- fix A/V sync (Novastorm)
- fix mono + frequency response to work correctly
- $1000 jumps for dead channels creates halt (Metal Gear Solid)
- SPUsetframelimit to bypass spu blocker (shark only)
Download: P.E.Op.S. DSound PSX SPU v1.9a r21
Source: Here
Thanks for plugin update! I hope more news plugins comes for PlayStation emulator games.
ReplyDeletethanks for reading my comments about fixing it :D
ReplyDeletePeops is alive great!!!
ReplyDeleteTHANK YOU !
ReplyDeleteSomeone can edit the changelog in the 7zip?
ReplyDelete