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EmuCR: P.E.Op.S. DSound PSX SPUP.E.Op.S. DSound PSX SPU v1.9a r21 is released. P.E.Op.S. DSound PSX SPU is the Windows PSX spu emulation plugin, using DirectSound, which can be used with the win32 ePSXe emulator software.

__hankhoser__ knows audio quality. And found more bugs that forced major rewrites to almost everything.


Main thing to know is this:
quality + compatibility is hugely improved because of these findings


Important changes:
- async wait = spu blocker (runs at your audio card rate which is typically ~59.8 fps or possibly ~50 fps with emu region framelimiter)

Uses a sleep timer to cut down on cpu usage.


- async on-demand = spu blocker w/ spin loop. 100% cpu usage for rock solid fps (suggested to turn off gpu framelimter)


You will be limited to ~59.8 or ~50.0 unless your emu supports SPUsetframelimit.


P.E.Op.S. DSound PSX SPU v1.9a r21 Changelog:
- fix ADSR fractions (Resident Evil 3)
- fix reverb volume $3fff -> $7fff (Resident Evil 2)
- new output spu blocker (all games, buffer quality + improved latency)
- fix XA / CDDA distortion (all games)
- fix XA / CDDA interpolation (all games)
- fix XA / CDDA timing
- fix 1.00 Gaussian strengths
- fix SPU timing (Actua Soccer 2 + FIFA dropouts)
- fix A/V sync (Novastorm)
- fix mono + frequency response to work correctly
- $1000 jumps for dead channels creates halt (Metal Gear Solid)
- SPUsetframelimit to bypass spu blocker (shark only)

EmuCR: P.E.Op.S. DSound PSX SPU


Download: P.E.Op.S. DSound PSX SPU v1.9a r21
Source: Here

5 Comments:

  1. Thanks for plugin update! I hope more news plugins comes for PlayStation emulator games.

    ReplyDelete
  2. thanks for reading my comments about fixing it :D

    ReplyDelete
  3. Peops is alive great!!!

    ReplyDelete
  4. Someone can edit the changelog in the 7zip?

    ReplyDelete

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