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EmuCR:OpenBOR OpenBOR v3.0 Build 3352 is released. OpenBOR is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is Plombo.

History
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In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day.


Heres whats new:
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r3352 | utunnels | 2011-07-08 00:46:28 -0400 (Fri, 08 Jul 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

Restore scrollspeed for level.txt for now.
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r3351 | niltonpd | 2011-06-24 13:44:26 -0400 (Fri, 24 Jun 2011) | 1 line
Changed paths:
M /engine/sdl/menu.c

Fixed quit button's name display on Dingoo
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r3350 | damon_caskey | 2011-05-25 16:50:44 -0400 (Wed, 25 May 2011) | 1 line
Changed paths:
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h

Fix getentityproperty({ent} 'energycost' {subproperty}) error trapping bug (all entries rejected).
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r3348 | damon_caskey | 2011-05-15 23:45:23 -0400 (Sun, 15 May 2011) | 13 lines
Changed paths:
M /engine/codeblocks/OpenBOR.Windows.layout
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h

Sprite array access added (get/change).

getentityproperty({ent}, "spritea", {property}, {ani ID}, {frame});

changeentityproperty({ent}, "spritea", {property}, {ani ID}, {frame}, {value});

{subproperty}:
~centerx: Sprite offset - For frames, always identical to frame offset.
~centery: ...
~file: File path of sprite.
~offsetx: Frame offset.
~offsety: ...
~sprite: Sprite handle.
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r3347 | utunnels | 2011-05-14 21:58:06 -0400 (Sat, 14 May 2011) | 1 line
Changed paths:
D /engine/source/pcxlib

Deleted pcxlib folder.
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r3346 | utunnels | 2011-05-14 20:07:05 -0400 (Sat, 14 May 2011) | 2 lines
Changed paths:
M /engine/Makefile
M /engine/source/utils.c

Removed pcxlib related stuff from utils.c and makefile.

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r3345 | plombo | 2011-05-14 12:35:35 -0400 (Sat, 14 May 2011) | 1 line
Changed paths:
M /engine/source/pnglib/savepng.h

Added missing include to savepng.h.
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r3344 | plombo | 2011-05-14 11:36:36 -0400 (Sat, 14 May 2011) | 2 lines
Changed paths:
M /engine/Makefile
A /engine/source/pnglib/savepng.c
A /engine/source/pnglib/savepng.h
M /engine/source/utils.c

Added PNG writer. PNG is now used instead of PCX for screenshots.
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Download: OpenBOR v3.0 Build 3352
Source: Here



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