Some PC gamers (myself included) like to go on about the huge image quality advantages of playing on PCs. Now, your PC can actually improve the visual quality of console-exclusive games! (outside of emulation) I’ve previously posted about the small program PtBi that I use to display 360 and PS3 games. Today I added the ability to use NVidia’s FXAA — thanks to them for releasing the code to the public domain and making it easy to integrate. For those that are unaware, FXAA is a post-processing method that tries to reduce the amount of aliasing artifacts (think pixel staircase) in an image. It’s similar to MLAA in that aspect. Like all post-processing methods that act purely on image data, it has some drawbacks: - It can’t handle subpixel aliasing well. (Unlike most similar methods, it at least tries to reduce it though) - Sometimes aliasing may be detected incorrectly, resulting in an overblurring of the image. PtBi can mitigate this by adaptive sharpening after the FXAA pass. - Particularly when used as a post-filter external to a game, it’s impossible to distinguish between UI and rendered 3D elements. This results in some UI distortion. Advantages are that it can be used on any image data, it is really good at smoothing the edges it detects and it’s very fast. On my system, with YUV decoding, FXAA and adaptive scaling on, it still only takes less than 5 ms for a frame to be completely processed. Another nice point is that it can be used on top of images generated with eg. 2xMSAA (like many modern console games) and still achieve an improvement in edge quality. |
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One word "Ingenious".
ReplyDeleteIT'S OVER, PC IS FINISHED!
ReplyDelete^ ?? You need a "PC" to make this happen. lol
ReplyDeleteAnd it's only Anti-aliasing. :p
ReplyDeleteМыльное мыло сониблядей не имеет границ
ReplyDeletenew games fail badly because they think gfx is everything...
ReplyDeletethey should remember that...
RESPECT IS EVERYTHING
I wonder how GTA IV will look with dis? ^_^
ReplyDeleteI don't see any difference in the pictures.
ReplyDeleteAs I read it, it takes milliseconds per frame of video to apply this filter, so it's not even a real time operation and unsuitable for actually playing games.
ReplyDelete@ Anon 10
ReplyDeleteYou don't really get it do you now? First of all it's external application of image improvement technology (in this case FXAA). Henceforth there's bound to be SOME time for it to be applied. And secondly, 1.3ms on GTX 580 is extremely fast response... IMO even if it was as "high" as 5 or 8 I'm quite positive you wouldn't see a difference, especially because PS3 games are stuck in the sense that they have set frame limit rates @ 60/30 (mostly 60). Also, "you" use a freaking gamepad, it's not like with devices like pc mouses where it actually matters. :p Henceforth, pretty much irrelevant.
@ Goran H
ReplyDelete7900gtx modified, yep shit... pitty it didnt have a g92 based GPU, the gts250 still runs most pc games fairly decent... ALSO 1.3ms doesnt make much of a difference for ppl like me who already have ~150ms ping to most cod servers anyway ;P
yea but still for someone to run a program that adds fxaa between the pc and ps3/xbox is very smart havent really had something like this till now that i know of at least. Your really not able to change ANY graphic settings in the consoles because there already preset per game.
ReplyDeletefckoff
ReplyDeletePlaese Nichole .....
ReplyDeletesee this!
http://freehack.org/xbox360-emulator-v4/
THE SITE IS WORK:(((((
How can I get out ... is no link?
and leave here a another LINK please :(
next day ..I look for this link please...