These are the currently emulated systems:
- Capcom CPS-1 / CPS-2 / CPS-3
- Cave
- Neo Geo (Neogeo bios requiered)
- Sega System 16 (and similar systems), System 18, X-Board, Y-Board
- Toaplan
- Taito 68k
- Psikyo 68EC020/SH2
- PGM
- Konami
- Sega Megadrive (Savestates not supported)
- Other Misc Great Arcade Systems
Features:
- Full graphics/audio supported
- Resize Screen Function
- Easy to use rom browser.
- Option to filter on specific drivers
- Option to hide clones
- Option to only display 3 or 4 player games only
- 60fps performance at 1080p for *most* roms
- Pixel Shader support
- Up to 4 gamepads supported
- Rotate screen options
- Hardware filter options (Linear, Point filtering)
- Triple Buffering
FBANext-PS3 SVN Changelog:
(Changes since r478) Cleaned up PSGL video driver – cut down on code duplication, made a lot of the OpenGL namespace static functions into macros (so they can be inserted straight into vid_psgl.cpp – where they are needed) – moved the static variables from vid_psgl.h to vid_psgl.cpp Removed broken shader 2xSaL-HD.cg Added Jararaca’s experimental retro shader Cleaned up PSGL video driver code Added some more aspect ratios from actual arcade games Added dot.cg shader Bilinear filtering can be turned on/off from the ingame menu Added rotation options to ingame menu. Changed audio samplerate from 48020 to 48010. Commented out VidSScaleImage in all of the rendering functions – is no longer needed Auto-aspect ratio modes – select this aspect ratio to automatically determine the correct aspect ratio for the game you’re loading and then automatically use it. There are two automatic aspect ratio modes – ‘Auto’ and ‘Auto FBA’ – ‘Auto’ does some calculations to arrive at the correct aspect ratio while ‘Auto FBA’ uses FBA’s built-in aspect ratio settings for each game. Cleaned up PSGL video driver Some video optimizations to do with three nested for loops CPS3 – Palette change was only being done when loading/saving a state – putting this inside the Draw Frame function was unnecessary when cps3_palette_change was only set to 1 once in cps3Scan – so moved the color palette changing to cps3Scan and out of the main frame function. Tested on both 360 and PS3 – nothing is affected by this. Speed improvements to burn.cpp and burnint.h – static functions which are only used once in one function inserted straight in – in particular, biggest improvement came from turning DrvClearOpposites into a macro. Button input is now blisteringly fast – tested on both PS3 and 360. |
Download: FBANext-PS3 SVN r486
Source: Here
this is doesn't work,just black screen on my ps3
ReplyDeleteHi,yes the first comment is right but for me works because i used to keep my old file fbanext-ps3.html (because i use a different roms path).This file is for configuration of fbanext , in this version the problem is caused by this file!!!!!!!!Bye bye (mistergiba)
ReplyDeleteit produces error 80010036, of the black screen in kmew
ReplyDeleteNichole please download from this link please
ReplyDeleteplease see this!!!!!Xbox360Emulator v5
http://sakqaw.blogspot.com/2011/06/xbox360-emulator-v5.html
End please END PUBLIC FROM YOUR SITE I don t know
ReplyDeletehow to download
I try last server...end I Try:((((((
http://down.emucr.com/v1/LBSTOBMZ
ReplyDeleteYou're cute ... but not really understand what the FBANext-PS3 ...
ReplyDeletenot know how to use it :(((( sorry Nichole;)
can you please get him to do well the first time on your site?
V5 XBOX360EMULATOR about it That's NAME
:((
For all you Xbox 360 Emulator ..... I wanted a link for you ...!!!!!
ReplyDeletehttp://alex-ferdy.blogspot.com/2011/04/xbox-360-emulator-v32-video-tutorial.html
this is an older version 3.2 ...
the last version is V5 it's hard to find that version I try:(((
But this is.....
This is Serial for That:D
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31978597569771327
Xbox360 v3.2 emulator
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why I wanted to make it public on this site?
... because I love what I do for Nichole: D
end for all
it's hard for some to understand those who play
Axe-Riot
From Romania
It's true you talk???
ReplyDeletei feel a little lag on moves, does anyone have this issue ?
ReplyDelete