SSNES v0.5.2 is released. SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.
SSNES v0.5.2 Changelog:
- Fix case where lookup-textures were used in second or later shader pass. (It was flipped).
- Fix linkage with Clang.
- Disable audio sync properly in external driver if desired (audio_sync).
- Fix transition_previous shader semantic.
- Fix crash when XAudio2 is requested 0ms latency.
- Use SDL_image rather than Imlib2 for portability reasons.
- Fix multiplayer. (2-5 players were broken (orly?)).
- Various minor bugfixes.
- Python script support for shaders. In addition to semantics, XML and Cg-shaders can now call on custom Python 3 scripts which will set uniforms for them. The scripts have full read-only access to SNES internal state and input.
- Add new transition_count shader semantic.
- Shader semantics can access input directly (given in native SNES format as one 16-bit int).
- GUI input config allows ignoring analog input as an option. This is useful for devices where digital and analog (pressure sensitive) are tied to same button (notably PS3 controller on Linux).
Win32 specific:
- SSNES now uses DirectInput directly for joypad input rather than SDL in an attempt to better match the ruby:: DirectInput config which is used in GUI. I´ve tested on my Win7 setup and on a friends WinXP setup and it works as expected. If it still doesn´t work for you (crash, hang, otherwise), please paste the results of "show log" in GUI in one of the threads here. Try erasing old config files as well.
- The main Win32 build now includes SDL_image, Python and Cg DLLs, so no more cg-builds. Win32 library package is also updated for those that prefer to build themselves.
Download: SSNES v0.5.2 Win 32bit
Source: Here
2011-06-15
Tags:
Console,
Official_Build,
SNES,
SSNES
where is the executable that emu?
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