D2X-XL v1.15.233 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.
Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.
As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.
D2X-XL v1.15.233 Changelog:
- Fixed: The program could hang or crash when trying to read broken mission info
- Fixed: No lightmaps were computed by the non-OpenMP program version when multi threading was enabled (via d2x.ini)
- Fixed: Objects with a strength of 0 caused program crashes; such objects are now handled as indestructible
Download: D2X-XL v1.15.233
Source: Here
2011-06-20
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