![EmuCR: Oolite EmuCR: Oolite](http://img88.imageshack.us/img88/23/logowc.png)
Originally written for Mac OS X, and under continuous development for over five years, Oolite is available for Mac OS X (10.3.9 and higher) and PCs running Windows XP, Windows Vista or Linux. It requires at least a 400 MHz processor, 256 MiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.
Oolite v1.75.2 Changelog:
* New Linux/POSIX installer.
* Disabled shaders on certain ATi GPUs using Gallium drivers because of crashes.
* Clock adjustments now accumulate in the obvious way (Bug #17969).
* Improved texture filtering for planets and generated emission maps (in non-
shader mode).
* Fixed bug where a ship was apparently attacking itself whenever one of its
subentities was taking energy damage.
* Friendly fire between ships in the same group, and between police, military
or thargoid vessels, no longer leads to hostilities.
* Ships following the player through a wormhole now have jump rings.
* Ships with beacon codes now retain them after jumping to a new system.
(Bug #18068)
* Fixes to mass-dependent fuel pricing.
* Fixed mouse control starting in yaw mode. (Bug #18052)
* Descriptions.plist strings are now scanned for "%n", which could be used
maliciously on GNUstep systems.
* New AI message: ACCEPTED_ESCORT.
* Various bug fixes, inluding bugs #17916, #17919 and #18083.
JavaScript:
* Raised certain JavaScript time limits.
* The shipSpawned() event now fires for the main station.
* Fixed scripted misjumps not working when set from within the
shipWillEnterWitchspace handler for wormholes created by NPCs.
* NPCs in interstellar space can now jump back to their origin system.
(Bug #18082, partial)
* Scripts can no longer give the player an out-of-range target. (Bug #18011)
* Q-mines awarded to NPCs in flight now work. (More accurately, q-mines for
NPCs used to be represented internally as EQ_ENERGY_BOMB instead of
EQ_QC_MINE.)
Known bugs:
* Intermittent crashes when removing pylon-mounted equipment
(http://www.aegidian.org/bb/viewtopic.php?f=3&t=9761)
* Freeze when script resurrects a ship being killed by a Q-bomb (Bug #18054)
* AI crash triggered by large groups of thargoids (Bug #18055)
* Bugs related to repeated misjumps (Bug #18082)
* Unhelpful docking clearance behaviour changing priorities when a ship is on
final approach (Bug #17997)
* Fuel indicator is not drawn correctly in interstellar space (Bug #18097)
* Q-bomb explosions are not drawn properly on some systems (Bug #17276)
* In some conditions, the "break pattern" effect is drawn off-centre.
* Problem with roles of tharglets used as subentities (Bug #17979)
* Problem with frame callbacks and jumps (Bug #17956)
Download: Oolite v1.75.2 updater (for Oolite 1.75.1 only)
Download: Oolite v1.75.2 (for Windows XP service pack 3 or later)
Download: Oolite v1.75.2 (for Mac OS X 10.4 or later)
Download: Oolite v1.75.2 (for 32-bit x86 Linux systems)
Download: Oolite v1.75.2 (for 64-bit x86 Linux systems)
Source: Here
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