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EmuCR: OoliteOolite v1.75.2 is released. Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.

Originally written for Mac OS X, and under continuous development for over five years, Oolite is available for Mac OS X (10.3.9 and higher) and PCs running Windows XP, Windows Vista or Linux. It requires at least a 400 MHz processor, 256 MiB of memory, and a graphics card capable of accelerating OpenGL graphics. The game and source code are offered for free under the GNU General Public License.

Oolite v1.75.2 Changelog:
* New Linux/POSIX installer.
* Disabled shaders on certain ATi GPUs using Gallium drivers because of crashes.
* Clock adjustments now accumulate in the obvious way (Bug #17969).
* Improved texture filtering for planets and generated emission maps (in non-
shader mode).
* Fixed bug where a ship was apparently attacking itself whenever one of its
subentities was taking energy damage.
* Friendly fire between ships in the same group, and between police, military
or thargoid vessels, no longer leads to hostilities.
* Ships following the player through a wormhole now have jump rings.
* Ships with beacon codes now retain them after jumping to a new system.
(Bug #18068)
* Fixes to mass-dependent fuel pricing.
* Fixed mouse control starting in yaw mode. (Bug #18052)
* Descriptions.plist strings are now scanned for "%n", which could be used
maliciously on GNUstep systems.
* New AI message: ACCEPTED_ESCORT.
* Various bug fixes, inluding bugs #17916, #17919 and #18083.

JavaScript:
* Raised certain JavaScript time limits.
* The shipSpawned() event now fires for the main station.
* Fixed scripted misjumps not working when set from within the
shipWillEnterWitchspace handler for wormholes created by NPCs.
* NPCs in interstellar space can now jump back to their origin system.
(Bug #18082, partial)
* Scripts can no longer give the player an out-of-range target. (Bug #18011)
* Q-mines awarded to NPCs in flight now work. (More accurately, q-mines for
NPCs used to be represented internally as EQ_ENERGY_BOMB instead of
EQ_QC_MINE.)

Known bugs:
* Intermittent crashes when removing pylon-mounted equipment
(http://www.aegidian.org/bb/viewtopic.php?f=3&t=9761)
* Freeze when script resurrects a ship being killed by a Q-bomb (Bug #18054)
* AI crash triggered by large groups of thargoids (Bug #18055)
* Bugs related to repeated misjumps (Bug #18082)
* Unhelpful docking clearance behaviour changing priorities when a ship is on
final approach (Bug #17997)
* Fuel indicator is not drawn correctly in interstellar space (Bug #18097)
* Q-bomb explosions are not drawn properly on some systems (Bug #17276)
* In some conditions, the "break pattern" effect is drawn off-centre.
* Problem with roles of tharglets used as subentities (Bug #17979)
* Problem with frame callbacks and jumps (Bug #17956)

Download: Oolite v1.75.2 updater (for Oolite 1.75.1 only)
Download: Oolite v1.75.2 (for Windows XP service pack 3 or later)
Download: Oolite v1.75.2 (for Mac OS X 10.4 or later)
Download: Oolite v1.75.2 (for 32-bit x86 Linux systems)
Download: Oolite v1.75.2 (for 64-bit x86 Linux systems)
Source: Here



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