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EmuCR:JPcspJpcsp SVN r2153 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r2147
Fixed sceKernelTerminateThread() when terminating the current thread. This might fix games suddenly stopping
to work e.g. during loading screens.
Fixed sceKernelGetThreadExitStatus().
r2148
Generate 32-bit/RGBA BMP files (instead of 24-bit/RGB) when capturing images in debug mode.
r2149
Added test sample for sceIoDevctl(cmd=0x02425818)
r2150
Fixed sceIoPollAsync when file was not found.
Improved sceIoOpen: creating parent directories with PSP_O_CREAT flag.
Fixed sceIoDevctl(cmd=0x02425818) based on tests using iotest.pbp
r2151
Fixed compiler error "Not implemented: branching to an unknown address".
Added new java native code sequences.
Better compilation of code blocks ending with unconditional branch instruction.
r2152
Added draft version for sceUtilityInstallGetStatus(), sceUtilityInstallInitStart(), sceUtilityInstallShutdownStart() and sceUtilityInstallUpdate().
r2153
Added draft module sceP3da (no function implemented).

Download: Jpcsp SVN r2153
Source: Here



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