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GSdx SVN r4635 is released. GSdx is a GPU plugin for PCSX2.

GSdx SVN Changelog:
r4635
GSdx:
- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)

Thanks for the help, sudonim :)

Download: GSdx SVN r4635
Download: GSdx SVN r4635 (HW_NO_TEXTURE_CACHE)
Source: Here

6 Comments:

  1. It's useless if they can make the graphic more 'OK'
    BUT performance is equal to a Sloth..!

    ReplyDelete
  2. Nichole, can you compile a version which bypass texture cache is enabled by default?

    yeh in stdafx.h

    //#define HW_NO_TEXTURE_CACHE // Slow but fixes a lot of bugs

    It seems quite interesting to give it a little testing because i really want to know can we get those fancy postprocessing effect back with this new texture cache function, thanks.

    ReplyDelete
  3. Damn...you weren't kidding about slow performance were you...

    Running REZ:

    Old hardware plugin with Gfx errors..rock solid 60fps

    New plugin with no gfx errors....22fps!!!!!!

    ReplyDelete
  4. Great Job, Tales of Legendia actually gets into the game for me with this one.

    Great progress.

    ReplyDelete

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