![EmuCR: D2X-XL EmuCR:D2X-XL](http://img222.imageshack.us/img222/746/97221671.gif)
Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.
As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.
D2X-XL v1.15.210 Changelog:
- Fixed: Palettes with different than the standard transparency color keys weren't rendered right
- Fixed: The planetary surface and sun occasionally were miscolored during the Descent 1 mine exit sequence
- Fixed: The minimap in the cockpit displays wasn't always shown
- Improved: When deleting a pilot, D2X-XL will ask whether to delete that pilot's savegames, too (and not just do it)
- Improved: You can now override the Descent 1 exit textures by placing appropriately named textures in the main or mod texture folders ('moon02.tga' for terrain and 'sun.tga' for the sun)
Download: D2X-XL v1.15.210
Source: Here
0 Comments
Post a Comment