I’m gonna go ahead and announce my intent to port this (along with SDL) to the PS3 cell SDK. There’s still lots of clean up to be done, but I’ve got dosbox running, including games (I’ve only tested ‘Eye of the Beholder’). The SDL port is still missing audio, mouse, and joystick support. I’m curious if anyone has any ideas that can be used to allow this to be used to its fullest without hooking up a keyboard. Any ideas on how to mount and load the games, or handling kb input in the games would be appreciated. Hopefully with an SDL port, other apps can be ported too (that SDL version of mame is looking pretty juicy). I’ll post again later with a link to a code repo. |
For the curious, here are the code repos for SDL and dosbox. It still needs quite a bit of work, so I wouldn’t go too far out of my way to build them yet. http://code.google.com/p/sdcell http://code.google.com/p/dopsbox |
For those who are interested to build them, this guide below which has been taken from the source code page wiki might help you.
How to build
First install sdcell (http://code.google.com/p/sdcell). Place the path to ‘ppu-lv2-g++’ in your path. Set the environment variable CELL_SDK to the path to your sdk. Set the environmnet variable SDCELL to the path where you build sdcell. Use the following command to run the configure script: Code: SDL_CONFIG=./sdl-config-ps3 CC=ppu-lv2-gcc CXX=ppu-lv2-g++ ./configure --disable-dynamic-core --host=powerpc |
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