DeSmuME SVN r3982 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r3979
utils: correct emufile.h include in xstring.h
This helps cocoa rakefile build.
r3980
build: remove duplicate texcache entry in Makefile.am
r3981
cocoa: Update Rakefile
Something is still missing, compilation get stuck
at ../libs/emufat.cpp without error messages though.
r3982
cocoa: Update cocoa frontend
From Roger Manual, #3259154:
BUGFIXES:
- Fixed the bug tracker website link used by the "Submit a Bug Report" command
in the Help menu.
- Fixed issue where if one of the text files used for the About window was
missing from the DeSmuME/Contents/Resources folder, then the entire panel
didn't show.
CHANGES:
- Frame skipping options have been removed in this release. The way it works
now, drawing a frame in Cocoa takes an insignificant amount of time. In other
words, skipping Cocoa frames does NOT yield any significant speed improvement.
It may be possible to gain speed by skipping frames in the actual NDS GPU
rendering, but this is an emulation engine issue, not a Cocoa frontend issue.
- Added OBJ layer toggling in the View/Layers menu.
- Files are now saved in more logical locations. Save states slot files are now
saved in "~/Library/Application Support/DeSmuME/(DeSmuME version number)/States".
All other files (like battery files) are now saved in the same directory as the ROM.
DEVELOPER:
- Added Application Creator Code for DeSmuME. Registered 'DSmM' with Apple.
- Reworked the execution loop for better maintainability.
- Preliminary code refactoring for better DS controller function. Cocoa DeSmuME now
uses the NDS_beginProcessingInput() and NDS_endProcessingInput() functions, which
helps input support for some games. Note that this change probably breaks support
for PowerPC Macs, but I don't know if we should be supporting PowerPC Macs anyways...
xrmx: I'm not able to build this with xcode because 10.4 SDK does not like gcc4.2 but
the cocoa stuff builds fine in cocoa so applying it.
Download: DeSmuME SVN r3982 32bit
Download: DeSmuME SVN r3982 64bit
Source: Here
WOW thanks
ReplyDelete