zBoy is a multiplatform GameBoy emulator. I started this project mainly because I never had the occasion to work with computers at the lowest (machine code) level. zBoy is my way to learn about architecture of microprocessors, assembly language, memory addressing, etc..." Changelog: zBoy v0.12 [28 Feb 2011] - Added the "--EPXSCALE" command-line parameter, to scale the video screen using the EPX algorithm (instead of the default nearest-neighbour scaling), - Added the "--EPXSCALE3" command-line parameter, to scale the video screen using a modified version of the EPX algorithm (triple scaling), - Added the "--EAGLESCALE" command-line parameter, to scale the video screen using the EAGLE algorithm, - Fixed a bug in the hiscore saving module, that could lead sometimes the emulator to crash, - Added support for saving hiscores in following games: Ms. Pac-Man, Tetris, Asteroids, Tetris Attack, Galaga & Galaxian, BattleCity and Dig Dug, - The LY (LCD) counter is incremented even when the LCD is disabled (otherwise Baseball don't start). zBoy v0.11 [09 Jan 2011] - Resetting few additional internal variables at emulator's restart (F10) - now Duck Tales is not crashing anymore when restarted, - Optimizations of the video subsystem and CPU emulation code (the emulator is about 2x faster now), - Added support for Joypads, - Added the possibility to redefine all keys (both emulated buttons and emulator's hotkeys), - Fixed a small calculation bug causing the emulator to run at max (unlimited) speed after loading a game state, - Added the "--ROMINFOS" command-line parameter, making zBoy to show various informations about the loaded ROM before starting the emulation, - Added the "--NOSPEEDLIMIT" command-line parameter to play zBoy at unlimited speed (might be useful for benchmarking purposes), - Added the "--SHOWFPS" command-line parameter to make zBoy display FPS value while playing (was always displayed before), - Added support for "turbo keys" (also known as "auto fire") for buttons A and B, - Implemented support for the MBC2 memory controller - made working such games like F-1 Race, Kid Icarus, Rolan's Curse II, Torpedo Range..., - Implemented support for the MBC3 memory controller (but without TIMER support so far) - made working such games like Pokemon Blue and Pokemon Red, - Added the "--NOSCREENSAVER" command-line parameter which prohibits any screensaver to start while the emulator is running (Linux only), - Added the "--HISCORESMEM" option that tells zBoy to memorize HiScores in games that aren't able to do so by themselves (supports "Pipe Dream", "Pac-Man" and "Super Marioland"), - The IME (Interrupt Master Enable) register is always set to 0 at boot now (games like "Pac-Man special color edition", "Pagemaster" and "Hook" are not crashing at start anymore). zBoy v0.10 [17 Dec 2010] - First non-alpha version of zBoy, many GameBoy games are fully playable. zBoy v0.00 [22 Aug 2010]-[20 Nov 2010] - Several versions of the zBoy emulator appeared, published as "alpha releases", without any versionning. |
Download: zBoy v0.12
Source: Here
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