Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
March 9, 2011 A very small bug has been fixed in the PPU savestate code - instead of simply jumping from NTSC to PAL or from PAL to Hybrid each time a state is loaded, it'll now actually load it from the savestate like it's supposed to. Another very small bug has also been fixed in the movie savestate code - if the movie had a non-empty description, loading a savestate for it would corrupt the description and the input data itself. |
Download: Nintendulator 0.975 beta (2011/03/09)
Source: Here
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