Jpcsp SVN r2016 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r2015
Identified a new bug in AMD/ATI driver when using shaders: when a disabled vertex attribute is referenced in a shader (even in a non-reachable if-statement), the other enabled vertex attributes are transmitted incorrectly to the shader.
This change provides a workaround for this driver bug when the option "Enable dynamic shader generation" is enabled: this option is now recommended for AMD/ATI graphic cards.
This change has no negative impact on other drivers (e.g. NVIDIA).
r2016
Improved PGD decryption:
- Implemented stream based decryption for large files;
- Added an option to enable/disable original PGD files' extraction;
- Fixed a couple of bugs in the CryptoEngine.
Added the ability to save the last checked option to the filters and resolutions' menus.
Improved full screen handling:
- Switched hotkey to avoid conflicts with other programs;
- Implemented better checks and a more robust code structure;
- Implemented better a real full screen mode transition.
Download: Jpcsp SVN r2016
Source: Here
Great!!!
ReplyDeleteThanks
god of war sparta sigue sin funcionar bien, se ve con fallos graficos y lento.
ReplyDeleteaun activando la nueva opcion, con shaders y vertex o solo shaders, he probado de todo en windows 32 y 64 bits y nada de nada