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EmuCR:DolphinDolphin SVN r7334 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7329
Hack up hack number 7328, just to get things to compile.
r7330
Make the non-HAVE_LIBAV case compile.
r7331
Make sure the frame dumping file is closed when emulation stops as it should be for the non avi dump build.
r7332
Probably should use the IOFile built in mechanism to check if the file is open.
r7333
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
r7334
Re-enable the std::mutex try_lock on linux and use it for the Host_GetKeyState keystate_lock mutex. This reduces the number of application crashes on linux during emulation.

Download: Dolphin SVN r7334 x86
Download: Dolphin SVN r7334 x64
Source: Here

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