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EmuCR:DolphinDolphin SVN r7278 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7272
Fix the wiimote speaker problem in the core and remove the HLE patch for it.
Real wiimote tested on windows, untested but should work on linux, dunno about osx.
r7273
add a slider to control the wiimote speaker volume which is stored in sysconf.
r7274
Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
r7275
Change YieldCPU to sleep(0) like on windows. Time trials show this to be the most effective. Also, when using usleep(1) and dsp on thread the emulator is painfully slow. With the old _mm_pause() the emulator hangs on shutdown. With sleep(0) the emulator is faster, and doesn't hang on shutdown.
Also fix a possible undefined operation (according to gcc).
r7276
Add Serbian translations thanks to nikolassj. They are not very complete though.
Update most of the other translations thanks to the dolphin translation team.
r7277
Reload sysconf file on stop in order to preserve changes committed during emulation
r7278
When reloading the sysconf file make sure that the m_Entries vector is cleared.

Download: Dolphin SVN r7278 x86
Download: Dolphin SVN r7278 x64
Source: Here

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