Dolphin SVN r7251 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r7240
debugger: better saving/loading of breakpoints/memchecks to file
no more softice style :(
r7241
memorycheckdlg: set the log, break, and range flags properly
r7242
more memcheck stuff
r7243
vector::erase needs a non-const iterator.
r7244
D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
Thanks to NaturalViolence for reporting ;)
r7245
little commit to dx9 add generation mode to RestoreAPIState to avoid possible errors, don't know if this fix anything but now is more correct.
r7246
some cleaning in dlist cache, runvertices and runcompiledvertices
r7247
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.
r7248
If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
r7249
change how the "toolbar" of bp window is handled -> works correctly in release build.
code is still ugly, so if you feel like writing a shiny debugger...
r7250
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
Based on an idea by JPeterson.
r7251
Linux build fix.
Download: Dolphin SVN r7251 x86
Download: Dolphin SVN r7251 x64
Source: Here
Thanks=)
ReplyDeleteGood work agian=)
when work the gamecube game, captain tsubasa????
ReplyDeletethanks