Dolphin SVN r7195 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r7192
Also delay video plugin shutdown for the main thread in the non-dual core case.
r7193
Make the log config dialog modeless. Eventually I will make this a dockable window.
r7194
Call Video_Prepare() before starting the CPU thread.
r7195
Combine the two halves of video backend initialization
in Initialize() and Video_Prepare(). Video_Prepare()
then becomes the entry point for associating the current
thread with the rendering context, which is currently
only known to be necessary for OpenGL.
Download: Dolphin SVN r7195 x86
Download: Dolphin SVN r7195 x64
Source: Here
I hate to say this, but it appears that some better vetting needs to be done on releases for Dolphin. This release simply DOES NOT WORK!
ReplyDeleteIt keeps on putting up an error saying "Invalid call" even though I have totally cleared out my directories and tried to play 5 games thus far.
c++ compile v2010 windows
ReplyDelete