Dolphin SVN r7170 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r7164
SOMEWHAT cleaned up the VideoConfigDiag code:
Also verify the validity of gfx configuration directly after loading rather than in the GUI code (which was kinda stupid anyway).
r7165
- FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.
r7166
VideoOGL: reinitialize some more global variables,
so VideoOGL always is in the same state when starting a guest program.
Also constify the RasterFont, while we are at it.
r7167
Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).
r7168
Quick fix for the Pixel Lighting setting to appear in the DX9 backend.
r7169
* If a hotkey is pressed within the render window, pass it over to the main window properly; this means that e.g. the frame advance hotkey works from the render window (and that savestates aren't hard-bound to Fx / Shift+Fx therein).
* Update menu accelerators for all hotkeys, not just the ones in the original hotkey dialogue.
r7170
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
Download: Dolphin SVN r7170 x86
Download: Dolphin SVN r7170 x64
Source: Here
2011-02-14
It was compiled in VS2010?
ReplyDeleteYes.
ReplyDeletePlease translate the question/answer :)
ReplyDeleteGER