2011-02-06

Dolphin SVN r7090

EmuCR:DolphinDolphin SVN r7090 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7061
D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...
r7062
D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.
Might fix issue 3780.
r7063
D3D9: Offset vertices used to copy textures by 0.5.

I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this...
Not sure if this changes anything anyway, since we're using scissor rects to clip this stuff anyway... Maybe the screen edges weren't cleaned properly before though.
r7064
Change the recent speedup to the hashing function to fall back to the old version for custom textures.

Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)
r7065
vs2010: small fixups to vcxproj files.
r7066
* Italian translation update

+ some little GUI adjustements
r7067
Ops I had forgotten...
r7068
32-bit fix.
r7069
* fixed a GUI displaying bug for post processing shaders when switching between plugins
r7070
vs2010: fix some linker warnings from wxw
r7071
vs2010: fix ogl build...
r7072
vs2010: fix videosoftware build by not requiring Cg dependency (through OGL...)
r7073
update GLew to 1.5.8 Fixes issue 4049
r7074
update libjpeg to 8c
r7075
Update miniLZO to 2.0.4. Apparently fixes a bug when used with gcc 4.5
r7076
update zlib to 1.2.5
"Version 1.2.5 fixes bugs in gzseek() and gzeof() that were present in version 1.2.4 (March 2010). All users are encouraged to upgrade immediately."
...
r7077
actually do what i said for the r7071 log, sorry about that...
r7078
update Cg on windows to 3.0 November 2010...I tested it and didn't see the problems mentioned in issue 4009.
r7079
vs2010: get rid of some more wxw-related linker warnings.
r7080
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.

Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.
r7081
Whoops, forgot to remove that.
r7082
The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.
r7083
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
r7084
LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
r7085
fix silly string in CPUDetect
r7086
* Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
r7087
D3D9: Fix 2x anisotropic filtering...
r7088
Split shader code generation for lighting into a separate file.
r7089
Deal with some clang-inspired buglets.

Respect the initial fullscreen setting in nowx.
r7090
Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.

Download: Dolphin SVN r7090 x86
Download: Dolphin SVN r7090 x64
Source: Here

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