EmuCR Feeds
Email Us

EmuCR:PcspPCSP v0.5.1 is released. Pcsp is a project that jpcsp team members working a while now.While it is not capable to run commercial games , it is kinda faster than jpcsp :).All code atm is port of jpcsp code to c++.At the moment jpcsp is highly more advance than pcsp. Now if pcsp will become better than jpcsp , time will tell .

A new minor version is here. Don't expect too much updates , the most important ones are the fix of freeze bug when you use vsnyc limiter and better opengl extension detection. Also for older cards there is software emulation of some OcclusionQuery where this is not available.

Here is the changelog
------------------------

General
-----------
- added gl_Core : now occlusion_query, vertex_buffer_object and framebuffer_object are now correctly detected to fill core functions if not
- added a software version of BBOX in gl_OcclusionQuery
- correct handling 32-bit overflow of timer seems to fix the "freeze" bug with some games when vsync is ON

Enjoy :)

Download: PCSP v0.5.1
Download: PCSP v0.5.1+udb
Source: Here

3 Comments:

  1. Muito bem,agora vamos vê se o emulador vai surpreender nos jogos

    ass:CAFÉ

    ReplyDelete
  2. Thank you for new update;)

    ReplyDelete
  3. kad ce moci komercijalne pokrećat

    ReplyDelete

Can't post a comment? Try This!