M.U.G.E.N v1.0 Final is released. M.U.G.E.N is a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each character's behavior, as well as allowing customization of almost all screen elements.
The majority of content created for M.U.G.E.N tends to be distributed as individual characters, stages or motifs. Assembling a game is as simple as downloading the content of your choice, and configuring M.U.G.E.N to know about it.
M.U.G.E.N is designed to be used by people with little or no programming experience, but with some artistic talent and patience to learn. Of course, having some programming background does give you a bit of a headstart. However, if you are just looking to play with downloaded content, all you need to know is how to unzip files and edit a text file.
M.U.G.E.N v1.0 Final Changelog:
Engine Changes
* Title screen F1 info box text can now be customized in system.def.
* SND files with invalid WAV files now log a warning instead of causing MUGEN to abort.
Bug Fixes
* CNS: Fixed associativity of := for fvars.
* Fixed a bug that caused some sounds to be played on incorrect channels or with incorrect stereo panning.
* Storyboard: Replaced broken soundX.volume parameters with soundX.volumescale.
* Fixed incorrect character positioning in win and results screens.
Doc Changes
* Some documentation was updated.
License Changes
* The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt.
Download: M.U.G.E.N v1.0 Final
Source: Here
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