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EmuCR: FBANext-PS3FBANext-PS3 SVN r417 is released. FBANext-PS3 is a FBANext for PS3. FBANext (Final Burn Alpha) is a multi arcade emulator based on the source code for Final Burn. FBANext is a native port on the Xbox 360 Platform. A port to the PS3 console is currently underway. The goal is to have one source repository for both systems.

These are the currently emulated systems:
- Capcom CPS-1
- Capcom CPS-2
- Capcom CPS-3
- Cave
- Neo Geo
- Sega System 16 (and similar), System 18, X-Board, Y-Board
- Toaplan
- Taito
- Psikyo 68EC020 based hardware
- misc stuff the authors like

FBANext-PS3 SVN Changelog:
r407

- You can resolution switch now in-game. FBANext will list all the
resolutions that your output device supports, and give you the ability
to switch inbetween them.
Depending on whether your monitor/TV supports them, you can switch
between the following resolutions:
- 720x480
- 720x576
- 1280x720
- 960x1080
- 1280x1080
- 1440x1080
- 1600x1080
- 1920x1080
- Added back the 'non-curved CRT shader' and renamed 'crt.cg' (which
was customised to be made curvy again) to 'curved-crt.cg'.
- Added some arguments that get used by the Cg runtime compiler - it
should compile them much better with less branches - resulting in better
speed.
- Added some ifdefs preprocessor statements so FBANext can be compiled
with 1.92 SDK (uncomment the lines that append -DPS3_SDK_1_92 to
PPU_CFLAGS and PPU_CXXFLAGS)
- Now includes Make rules so that you can easily create signed PKGs for
CFW 3.55 (and sign the EBOOT/SELFs).
- Corrected some things in the source - header files were inproperly
capitalized (M68000.h instead of m68000.h) when including them. This
went unnoticed because Lantus is using Windows which is not
case-sensitive - however, I am on Linux and this disregard for
case-sensitivity was causing Make to throw a fit when I first compiled
with 'make' and then later wanted to do 'make pkg' - having to start
all over again. So it's now properly fixed
- added some ifdefs (#ifdef __CELLOSLV2_) to the includes.

Download: FBANext-PS3 SVN r417
Source: Here

8 Comments:

  1. Can someone post the FW355 version? Thanks.

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  2. no pc builds ? why ?

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  3. FW355 version corrupted???

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  4. I got corrupted data when installed fw3.55 :'(

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  5. Heh, FW355 version really is corrupted. Replacement! =D

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  6. Ah! Neo Geo games aren't saving its Test Menu (R3) options. Could be fixed? :-S

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  7. Neo Geo games Test Menu Options "don't saving problem" verified in SVN r406.

    ReplyDelete

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