Dolphin SVN r7018 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6986
Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.
r6987
Oops.
r6988
Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.
I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.
This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.
Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.
r6989
Remove the PIC linker flag for DSP on linux.
Fix some debugger issues. Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line. The debugger has settings strings with semicolons in them. That completely broke the debugger.
r6990
Terminate a C string.
r6991
Build fix: a bogus include was added in r6988.
r6992
Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).
r6993
oops, Fix a wrong comment.
r6994
Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.
r6995
Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.
r6996
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
r6997
Fix OS X build.
r6998
Fix DSP config button.
r6999
Linux build fix.
r7000
Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.
r7001
Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
r7002
Fix *BSD build.
r7003
Fix nowx build.
r7004
Linux build fix.
r7005
Fix Windows build.
r7006
Fix *BSD build.
r7007
Fix the DSPLLE debugger window.
r7008
Forgot a couple of things.
r7009
Revert 7008 until I have time to figure out how to do that without including wxWidgets in the core.
r7010
fix windows (vs2010) build
r7011
Allow changing the fullscreen resolution on OS X.
r7012
vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
r7013
svn eol-style:native on the filters...
r7014
VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
r7015
Eliminate some trampoline functions.
r7016
vs2010: buildfix for debugfast, silence all C4996 warnings.
r7017
VS2008 build fix
r7018
vs2010 wxw project filters, converted from vs08 projects.
Download: Dolphin SVN r7018 x86
Download: Dolphin SVN r7018 x64
Source: Here
Wow many fixes
ReplyDeleteGOOD WORK! I LOVE THIS EMU!
ReplyDeleteDid you fix a stuttering issue that affects a lot of games on last revisions?
ReplyDelete