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EmuCR:DolphinDolphin SVN r6810 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6803
Properly resize the GL canvas on window changes with USE_WX and wx 2.9.

Fixes issue 2524.
r6804
Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.
r6805
Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
r6806
Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.
r6807
Fix cocoaGL window resizing.
r6808
wxWidgets 2.9.2 works with _("") strings for command-line arguments.

Optimize the OS X build for Core 2 CPU's.
r6809
Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
r6810
Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build. Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2. That version has a bug that doesn't detect gdk-pixbuf-2.0.

Download: Dolphin SVN r6810 x86
Download: Dolphin SVN r6810 x64
Source: Here



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