Dolphin SVN r6801 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6791
Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won't fail to find files containing such unsupported characters.
Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443...
r6792
Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.
r6793
Generalize some __linux__ ifdefs for Unix/X11.
r6794
some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards
r6795
Oops.
r6796
Remove an obsolete OS X question.
r6797
Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway
r6798
The r5799 workaround is no longer necessary with r6792 + r6795.
r6799
Lipo the ppc fat out of Cg to save some space.
r6800
Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.
Also updated the windows language target. We seriously need to find a way to get that target working for general users. Probably by importing parts of gettext in the externals. That way we don't need the maintain the mo files in svn. It should be easy to implement this on OSX as gettext is in MacPorts.
r6801
LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
Download: Dolphin SVN r6801 x86
Download: Dolphin SVN r6801 x64
Source: Here
2011-01-10
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