Dolphin SVN r6757 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6748
Disable the Languages target on windows 32 bit builds.
r6749
Install .mo files on osx as well.
r6750
Oops, forgot to remove that line.
r6751
corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
r6752
corrected a little error in my last commit
r6753
Add some more translatable strings. Thanks to DavidVag.
r6754
improve z copy a little further in 4 bits copy,
fix and error introduced by my last commit in dx11 plugin
r6755
Enabled SSE2 optimization of GX_TF_CMPR decoder only for x86 builds. It can't compete with the x64 optimized reference C code.
r6756
Kill HAVE_OPENCL.
r6757
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
Download: Dolphin SVN r6757 x86
Download: Dolphin SVN r6757 x64
Source: Here
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