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EmuCR:DolphinDolphin SVN r6736 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6729
LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.
r6730
D3D9:
- Assign width and height to the actual powers of two rather than to the exponents...
- Clean up FramebufferManager()
- Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer

Should fix issue 3256.
r6731
Taking a random guess at what could possibly fix issue 3256...
r6732
There have been some relevant fixes in the wxWidgets trunk recently.
r6733
Fix a mistake... :P
r6734
Move the expected location of the DSP ROM files from Sys/GC to User/GC.

These files are acquired from the hardware ROM by the individual user,
who does not normally have write access to Sys on Linux and OS X.

If you currently have these files in Sys/GC, just move them to User/GC
(~/Library/Application\ Support/Dolphin/GC on OS X).
r6735
Retire the workaround for wxWidgets using the Objective-C reserved
keyword "id" in the public auibar.h header.

You now need at least r66546 of wxWidgets to build on OS X.
r6736
Some minor tidying of the OS X audio and wiimote code.

Download: Dolphin SVN r6736 x86
Download: Dolphin SVN r6736 x64
Source: Here

2 Comments:

  1. The Legend of Zelda Collector's Edition not work plzz fix yhis problem

    ReplyDelete
  2. zelda the breeze with you (:
    More seriously there are already other console to emulate it is useless

    ReplyDelete

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