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EmuCR:bsnes Emulatorsbsnes v0.074 is released. bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v0.074 Changelog:

This release adds full low-level emulation of the NEC uPD96050 coprocessor, used by the ST-0010 (F1 Race of Champions II) and the ST-0011 (Hayazashi Nidan Morita Shougi). The former was already playable with HLE, but lacked timing emulation. The latter has never been playable through emulation before now. But as with SD Gundam GX before, you really weren't missing much.

Please see my donations page, and send a small token of thanks to Dr. Decapitator's Paypal address if you don't mind. The NEC uPD96050 proved to be much more difficult than anticipated, and he had to dump the chips multiple times each, spending many days on this.

He is currently working on extraction of the Cx4 (Mega Man X2, Mega Man X3), which initial scans have shown to be an Hitachi HG51B169. Also remaining is the ST-0018, which is used by the only remaining unplayable game: Hayazashi Nidan Morita Shougi 2.

Also new in this release is my own Game Boy emulator. It is being used to provide native Super Game Boy support, built directly into bsnes. This core is released under the GPLv2, but I am willing to grant a more permissive license for other SNES emulators, if anyone is interested.

Of course I cannot compete with the quality of gambatte, and certainly not from only a weeks' worth of work. Currently, there is no Game Boy-side sound output and there are quite a few bugs remaining in its emulation core. I would appreciate any help on this, the Game Boy is not my forte. So yes, we are taking a step back today, so that we may take two steps forward in the future. See my previous posts for more on the advantages my native Game Boy emulation core brings to the project.

As I am in a very good mood, I have posted two pre-compiled binaries this time: the first is a 32-bit Windows binary built with the faster performance profile; and the second is a 64-bit Windows binary built with accuracy profile.

Lastly, the debugger is still Linux-only, but it is now stable enough to be considered usable. Check it out if you like, compile with -DDEBUGGER to enable it.

EmuCR:bsnes Emulators
EmuCR:bsnes Emulators


Download: bsnes v0.074 x86
Download: bsnes v0.074 x64
Source: Here

12 Comments:

  1. THANKS! WOW x86 (32bit) NEWS!

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  2. no lee las roms...

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  3. for 32bit Win OS get v073 Qt binary:

    bsnes/Qt PGO v073 Windows binary package (includes all three core DLLs) (with OpenGL crash fix + Ver's D3D driver) compiled by King Of Chaos :

    bsnes_v073.zip (5.85 MB)
    http://www.multiupload.com/X6NAAZQDEZ




    bsnes_v073_full.zip (30.56 MB)
    http://www.multiupload.com/ICK5FUULO2

    Note: It includes the above bsnes/Qt PGO v073 (with OpenGL crash fix + Ver's D3D driver), latest Cheat Code Pack, latest English Translations Pack, filters, GLSL/HLSL shaders


    If you have slow cpu, then choose performance core.

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  4. Gracias!! thanks!! =D "Anonymous" xD

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  5. Snes9x i good Snes emu on PC

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  6. Slow (tested on C2D e7400) and doesnt open "zipped" roms!

    ZSNES and Snes9X still better!

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  7. The Phoenix fork doesn't support zip or 7z archives. Only the Qt fork has that.

    The last Qt build is v073. From v074 the Qt support is removed. So no bsnes/Qt v074 for now. Till a new programmer is found that will take over bsnes/Qt. Unfortunately, byuu is focused on his Phoenix based build.

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  8. no carga los roms que pasa con el emulador...

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  9. esta nueva version no carga los roms algo debe estar mal caray espero lo solucione pronto...y gracias buen trabajo bueno santos de programacion que nos dan de vivir con los emuladores...gracias Amen

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  10. There is no need to get mad. I have a much slower cpu and I run bsnes/Qr in full speed and I use compatibility core. Try the performance core. Maybe something in you software installation is causing problem. Better download and install the latest DirectX redist (the last is June 2010 I think). Though I don't know the details of your setup, so I cannot help you. You can also try to use OpenGL instead of Direct3D.

    Make sure to download the bsnes/Qt v073 that I posted above. King Of Chaos compiled it with fixes for OpenGL and Direct3D by Ver Greeneyes.
    You don't believe me? Then just look here:
    http://board.byuu.org/viewtopic.php?f=3&t=1269&start=90

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  11. thanks! i was mad sorry ;']

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  12. This emulator requires very fastest PC for this time....

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