2010-10-04
GameEx v11.27
GameEx v11.27 is released. GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.
Dolphin SVN r6256
Glitch64 SVN r181
Glitch64 SVN r181 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r178
Fix issue 143: Lamborghini - weird vertical lines
r179
Corrected z-mode emulation.
Removed ini settings:
soft_depth_compare
texrect_compare_func
force_depth_compare
depth_bias
Code refactor: sprites/backgrounds rendermode initialization moved to one common function.
Fixed:
- PPL - fix moving thin line (issue#65)
- GoldenEye - fix intro truck transparency issue (issue#107)
- Centre Court Tennis - fix top upper left white rectangle in intro screen
- Cruis'n World - fix the "green & red" screen and bright game "START" screen (issue#146)
- Waialae Country Club player shadow
- Harvest Moon character shadow (issue#46)
r180
Fix fillrect coordinates clipping.
r181
Add missing else.
Download: Glitch64 SVN r181
Source:Here
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r178
Fix issue 143: Lamborghini - weird vertical lines
r179
Corrected z-mode emulation.
Removed ini settings:
soft_depth_compare
texrect_compare_func
force_depth_compare
depth_bias
Code refactor: sprites/backgrounds rendermode initialization moved to one common function.
Fixed:
- PPL - fix moving thin line (issue#65)
- GoldenEye - fix intro truck transparency issue (issue#107)
- Centre Court Tennis - fix top upper left white rectangle in intro screen
- Cruis'n World - fix the "green & red" screen and bright game "START" screen (issue#146)
- Waialae Country Club player shadow
- Harvest Moon character shadow (issue#46)
r180
Fix fillrect coordinates clipping.
r181
Add missing else.
Download: Glitch64 SVN r181
Source:Here
Dolphin SVN r6254
DeSmuME SVN r3804
DeSmuME SVN r3804 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
NeoGamma R9 Beta 45
DaedalusX64 SVN r582
SNES9x v4.3.4 for PS3
Dolphin SVN r6253
DaedalusX64 SVN r581
Gens32 Surreal v1.88 STD
Jpcsp SVN r1780
Jpcsp SVN r1780 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.