![EmuCR:Dolphin EmuCR:Dolphin](http://img188.imageshack.us/img188/7110/97969695.jpg)
2010-06-26
Dolphin SVN r5797
![EmuCR:Dolphin EmuCR:Dolphin](http://img188.imageshack.us/img188/7110/97969695.jpg)
PCSX2 SVN r3312
DOSBox SVN r3616
![EmuCR: DOSBox EmuCR: DOSBox](http://img685.imageshack.us/img685/9175/32899714.png)
Jpcsp SVN r1622
![EmuCR:JPcsp EmuCR:JPcsp](http://img25.imageshack.us/img25/9582/jpcsp.jpg)
Wine v1.2 RC 5
PCSX2 SVN r3311
DeSmuME SVN r3683
![EmuCR:DeSmuME EmuCR:DeSmuME](http://img8.imageshack.us/img8/9508/2009071420435014.gif)
Dolphin-OpenCL SVN r5790
Dolphin SVN r5790
PCSX2 SVN r3307
VirtualBox 3.2.6 Final
PCSX Reloaded SVN r53626
msxDS v0.84
Jpcsp SVN r1615
![EmuCR:JPcsp EmuCR:JPcsp](http://img25.imageshack.us/img25/9582/jpcsp.jpg)
doxDev News - Wheels & Fire WIP (2010/06/23)
Wheels & Fire
After looong break i'm looking again at Wheels & Fire from TCH.
Game is running on custom, blitter based hardware (sprites + framebuffer layer with linescroll feature, and sprite-to-framebuffer rendering mode ).
After looong break i'm looking again at Wheels & Fire from TCH.
Game is running on custom, blitter based hardware (sprites + framebuffer layer with linescroll feature, and sprite-to-framebuffer rendering mode ).