![EmuCR:Dolphin EmuCR:Dolphin](http://img188.imageshack.us/img188/7110/97969695.jpg)
2010-04-23
Dolphin SVN r5400
![EmuCR:Dolphin EmuCR:Dolphin](http://img188.imageshack.us/img188/7110/97969695.jpg)
unreal speccy portable v0.0.4
unreal speccy portable v0.0.4 is released. unreal speccy portable is a Portable ZX-Spectrum emulator.unreal speccy portable supports Z80 128K (Pentagon) AY/YM, Beeper, Beta Disk, Tape, Kempston Joystick/Mouse, Snapshots. Created to be ported to many platforms such as Windows/Linux/Symbian/WinMobile/Dingoo/...
Stella v3.1
Sinclairean B9
Sinclairean B9 is released. Sinclairean is a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers.
PCSX2 SVN r2888
![EmuCR: PS2 emulator EmuCR:PS2 emulator](http://img29.imageshack.us/img29/7269/94950971.png)
GameEx v10.67
![EmuCR: GameEx EmuCR:GameEx](http://img707.imageshack.us/img707/2647/70215658.jpg)
ZXdroid v0.5 Beta
Emu Loader v5.8.6
![EmuLoader EmuLoader](http://img259.imageshack.us/img259/1880/emuloaderlogo.jpg)
Dolphin SVN r5398
renameSET.dat v0.137u3
renameSET.dat v0.137u3 is released. This project came about as a result of the continuous changes that mamedevs provide the names of the sets out whenever a new version of the executable. The reasons for these changes are manifold: correction of previous errors, addition of new games with similar names, etc.. By the time the project has expanded by collecting not only changes the name of the sets but also a kind of statistical data-base.
Kale's WIP - Super Pang! (2010-04-22)
Super Pang!
Still working on Naomi, I’m near in discovering why Tetris Kiwamenichi doesn’t work … it looks like some FPU maths bug in our core but I’m still not able to discover where it is yet … following snaps are with a quick kludge I’ve written (no, I won’t add per-game kludges in the official driver, get lost … also, the checkerboard on the title screen is caused by a missing YUV effect):
Still working on Naomi, I’m near in discovering why Tetris Kiwamenichi doesn’t work … it looks like some FPU maths bug in our core but I’m still not able to discover where it is yet … following snaps are with a quick kludge I’ve written (no, I won’t add per-game kludges in the official driver, get lost … also, the checkerboard on the title screen is caused by a missing YUV effect):
![EmuCR: Kale's WIP - Super Pang! (2010-04-22) EmuCR:Kale's WIP - Super Pang! (2010-04-22)](http://img231.imageshack.us/img231/8458/69897049.png)
Jpcsp SVN r1487
![EmuCR:JPcsp EmuCR:JPcsp](http://img25.imageshack.us/img25/9582/jpcsp.jpg)
Ootake v2.38
Ootake v2.38 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Glitch64 SVN r124
![EmuCR: Glitch64 EmuCR:Glitch64](http://img13.imageshack.us/img13/5705/76425278.png)
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r118
Remove duplicated code. Add/Correct combiners with SCALE and CENTER input.
r119
update to libpng 1.41 (fixes memory leaks)
texture checker updates
r122
Fix for r113. Fixed pause screen in Zelda MM.
r123
Skip fillrect with wrong coordinates. Fix for issue #67.
r124
Reverted a combiner, added by mistake. Fix for issue #70, Mario Kart.
Download: Glitch64 SVN r124
Source:Here
Cxbx SVN r161
![EmuCR:Xbox Emulators EmuCR:Xbox Emulators](http://img651.imageshack.us/img651/2374/13877308w.jpg)