what's news in MAME v0.140u3:
0.140u3 ------- MAMETesters Bugs Fixed ---------------------- - 03791: [Sound] pandoras: Missing elements in emulated audio (Phil Bennett) - 04074: [Crash/Freeze] raidndxa2: Segmentation Fault after OK (Angelo Salese) - 04073: [Crash/Freeze] nzerotea: Segmentation Fault after OK (Angelo Salese) - 04150: [Documentation] shrike: Year is 1986. (Tafoid) - 04142: [Interface] Multiple escapes keypresses needed to exit MAME (Miodrag Milanovic) - 03467: [Graphics] firebarr: Extensive issues with Tilemaps/Sprites (Angelo Salese) - 03723: [Gameplay] schaser: Screen is upsidedown (hap) - 04144: [DIP/Input] mazeinv: Incorrect amount of buttons (Tafoid) - 04051: [Sound] hunchbks: No sound (hap) - 04126: [Sound] minefld, rescue, aponow: Sound is missing (hap) - 04145: [Documentation] strtheat: Game name description. (M.A.S.H.) - 04137: [Color/Palette] rpatrol, rpatrolb: Wrong sprite colors. (M.A.S.H.) - 04103: [Save/Restore] pesadelo: Complete graphic breakage on save (hap) - 02942: [Crash/Freeze] wpksoc: Freeze after the "Recycle" screen (Angelo Salese) - 04121: [Debugger] Debugger cannot set 8bit registers with 'do' command (Robbbert) - 04130: [Debugger] Debugger print command does not behave as per the help (Robbbert) - 04131: [Debugger] Debugger symlist command crashes MAME (Robbbert) Source Changes -------------- Adjust MC6850 receive/transmit timer periods when clocks are changed. [Curt Coder] Fixed (?) end of spritelist marker in PGM [David Haywood] Assorted accuracy updates: [Corrado Tomaselli] * pacmania roms relabeled with the correct names. * chaknpop changed clocks to PCB verified levels. * tankbust changed clocks to PCB verified levels. * kyros clocks changed to match bootleg PCB. * mshuttlej (Japan - Set 1) sample rom MY06 should match US set. Updates to Naomi/Naomi2 M2/M3 decryption. [Andreas Naive] Add key for vf4cart [Andreas Naive] Fixed debug command symlist (bug #4131) [Robbbert] Hand tuned Z80 clock divider in Pastel Gal driver, needed to correct galds sound sample pitch [Angelo Salese] Added correct refresh rate for PGM games [Zakk] Fixed service mode in Tatakae Big Fighter [Angelo Salese] Removed ROM patches to Tatakae Big Fighter [Angelo Salese] Added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound [Angelo Salese] Added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6 and World PK Soccer goal scrolling [Angelo Salese] Fixed regressed gameplay speed in Dream Soccer '94 (M107 version) [Angelo Salese] Added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel [Angelo Salese, David Haywood] Added Synertek SY6845E subtype to mc6845.c [Curt Coder] Ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel [Angelo Salese] Fixed a title screen color bug in World PK Soccer [Angelo Salese] forte2.c, pengadvb.c: fixed savestates [ShimaPong] cb2001: fixed 2 opcodes [Roberto Zandona'] Fixed rowscroll effect in Fire Barrel [David Haywood] SDL: Clear and flip 3 times on resolution changes instead of twice, required by some OpenGL drivers [Chris Kennedy] Removed static variables in FM sound cores. [Atari Ace] Fixed sprite wrap-around y in Irem M107 HW [Angelo Salese] Correct clocks documented from original PCB (galpani2i) for Gal Panic 2 [Corrado Tomaselli] Fixed a misplaced sprite bug in Fire Barrel [Angelo Salese] Fixed sprite-sprite priorities and fixed a sprite sticking bug on game over screen in Fire Barrel [Angelo Salese, David Haywood] Fixed up Maze Invaders inputs, adding notes (Fixed MT#4144). Fixed up Dip Locations to match open/closed states shown in service modes for the centiped.c driver. [Tafoid] Fixed an un-inited bankswitch problem in the Seibu Audio driver, gives preliminary working sound in Denjin Makai [Angelo Salese] missile.c: Corrected Missile Attack ROM locations and added PROMs to Super Missile Attack [Kevin Eshbach] scobra.c: Added Super Cobra and Lost Tomb DIP switch locations [Kevin Eshbach] Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD Gundam Psycho Salamander no Kyoui [Angelo Salese] H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont] Added a 'changed by' search to the cheat engine [Pugsy] ics2115: Fix the timer [O. Galibert] raiden2: Advance the cop code a little [O. Galibert] Added key dump for scptour [Guru] i8085 cpu Fixed loading of reg A from debugger 'do' command [Robbbert] Add DEVICE_SELF_OWNER which allows an address map to refer to the owner of its owning device. Useful for CPU address map handlers for CPU's that are part of a device. [Aaron Giles] Added sound comms in Raiden 2, giving working sound to it [Angelo Salese] Added receive byte function to MC6850 ACIA for MESS generic terminal emulation. [Curt Coder] Updated the PALs that need to be dumped for Puyo Puyo and Bloxeed [Kevin Eshbach] vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added the Vs. Castlevania ROM location [Kevin Eshbach] Z80DART changes: [Curt Coder] * fixed asynchronous transmit mode * fixed channel A interrupt vector * improved logging multfish.c update: [MetalliC] * full save-states support * changed to use timekeeper-device instead of mvram + custom code * now use timekeeper as Z80 banked RAM (verified with hardware, now full game stats saved on power on/off as on real machine) * graphics roms naming scheme changed as on Irgrosoft's hash-lists * Roll Fruit's always-locked-coinlock bug fixed * few old missing roms found and added: Fruit Cocktail 030623 fcockt_3 Lucky Haunter 030804 lhaunt_2 Resident 040415 resdnt * all known hashes added (entertainment, lottery, etc) * misc cleanup Decoded GFX roms in Seibu Cup Soccer bootleg sets [David Haywood] Added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire and Denjin Makai [Angelo Salese] Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it [Angelo Salese] Naomi updates: * Added Rev. C Naomi 2 Export BIOS [The Dumping Union] * Fixed some rom filenames that didn't fit MAME standard [Cah4e3] Corrected game clock for dai3wksi as verified on PCB [Guru] Added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla and SD Gundam [Angelo Salese] Fixed sound comms in Seibu Cup Soccer sets [Angelo Salese] Added idle skip for Ghost Eolith driver [David Haywood] Made Zero Team and X Se Dae to boot [Angelo Salese] Implemented a preliminary V25/V35 CPU core [Alex Jackson] New games added or promoted from NOT_WORKING status --------------------------------------------------- Bullet [Aaron Giles, Charles MacDonald, Chris Hardy] Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese] Deluxe Trivia ? Whiz (Edition 5) [Mariusz Wojcieszek, Smitdogg, The Dumping Union] Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina] Balloon & Balloon (BnB Arcade) [Tim Schuerewegen] Happy Tour [Tim Schuerewegen] Dai San Wakusei Meteor [Hau, Chack'n] New clones added ---------------- World Class Bowling v1.4 [Brian Troha, The Dumping Union] Ataxx (Europe) [Corrado Tomaselli] Gals Ds - Three Dealers Casino House (bootleg?) [Team Europe & catSushi] Gyruss (bootleg) [Darran] Parodius DA! (World, set 2) [Corrado Tomaselli, The Dumping Union] Gals Panic 2 (Italy) [Corrado Tomaselli] Quester Special Edition (Japan) [taka-e] Tic Tac Trivia (Vertical) [Smitdogg, The Dumping Union] Raiden II (set 7, US Fabtek) [Smitdogg, The Dumping Union] (not working) New games marked as GAME_NOT_WORKING ------------------------------------ Race On! (RO2 Ver. A) [Guru] Crisis Zone (CSZ04 Ver. B) [Guru] Hydro Thunder [Mr. Do] Offroad Thunder [Tom, gamerfan, Smitdogg, The Dumping Union] Derby Owner's Club World Edition (Rev. D) [f205v, Cah4e3] |
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