Still continuing with Seibu COP. Right now I’m trying to figure out how the protection interacts with Godzilla. Having this to boot makes us understand a couple of new features extensively used by this. (NB: again blobs of nothing are due of badly dumped sprite roms, and wrongly faced fighters … well, do you need a response to this? :)
Source: mamedev.emulab.it/kale/
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