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EmuCR:DolphinDolphin SVN r6689 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6683
Compile fix for Unittests.
A lot of tests are failing right now, not sure yet if this is caused by the recent reg changes or other stuff (at least broken according to tests: iar, subarn, addarn, 'ir, 'nr, 'l, 's, 'sn, 'ln, 'lsn, 'lsm, 'lsnm, 'sl etc - err, most/all that use increase/decrease)
r6684
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
Various warning fixes.
r6685
Add ciso support.
Thanks to dolphin.user839 for the patch ;)
Fixes issue 2708.
r6686
Linux build fix.
r6687
Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
functions accidentally added. Fixed the jitted ar register arithmetic.
Added a CMakeList.txt for the UnitTests, but did not add the subdirectory
to Source/CMakeLists.txt.
r6688
LLE JIT:

* Optimised out the R11 ImmPtr instructions
* Made the whitespacing a little more consistent
* Disabled block linking while it is being reworked
r6689
Upgrade GLEW to version 1.5.7:

New extension:
GL_NVX_gpu_memory_info
Bug fixes:
Improved mingw32 build support
Improved cygwin build support
glGetPointervEXT fix
Add GLEW_VERSION_1_2_1

Fixes issue 3798.

Download: Dolphin SVN r6689 x86
Download: Dolphin SVN r6689 x64
Source: Here

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