ClientServerMESS v0.8 is released. ClientServerMESS is a fork of MESS (Multi Emulator Super System) that allows players to play via the internet.
ClientServerMESS v0.8 Changelog:
-Fixed stuttering by creating a relative timestamp and throttling all clients and servers to that timestamp.
-Fixed a bug where two lagged players would deadlock waiting on each others' inputs
-Server now only asks clients once to verify new clients
-Fixed several bugs associated with handshaking (i.e. when a 3rd client wants to join, getting that client connected with the other two and making sure that all connections are possible).
-Fixed bugs where a lagged client could miss messages from the server
-Fixed bug where some inputs were not getting scanned when checking for up-to-date inputs
-Fixed bug where inputs got dropped if the peer ID was not yet known. Now these inputs go in an orphan input pool where they can be reclaimed by peers later on as more peer IDs become known to the client.
-Fixed a bug where receiving the server settings too early would cause a disconnect.
-Fixed bug where clients who joined after the server has been running for more than 30 seconds would lag everyone else.
-Fixed crash when username was more than 4000 characters
-Fixed crash with sending long text strings
Download: ClientServerMESS v0.8
Source: Here
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