I'm pretty busy lately so I don't have time to answer any questions in the comments, sorry. I'll just address most pressing matters in this small update.
Apparently there's yet another GUI for Makaron :) Saves me some trouble for now I guess. One of the ideas I have is to just drop the internal one completly as creating a nice GUI in pure Win32 is such a PITA. I could make an external one in Delphi or something. Hotkey-based disc swapping for Dreamcast seems to work for most people.
Work on DX11 stuff is progressing but truth be told it's a bit like switching from DirectDraw to Direct3D - nothing works anymore and needs to be rewritten plus tons of new stuff to take in. DX9 was pretty matured so documentation wasn't a problem - can't say that about DX11 I'm afraid, there are some demos/sample code but that's not enough in many cases. Fortunately Geometry Shader is simple so I can focus on Compute/Pixel Shader and OIT. Still no idea how costly it'd be to switch shader programs, I keep doing that since I have no choice but maybe a longer PS code with dynamic conditionals would actually be faster? We are talking 2009+ hardware after all.
I've also been messing around with x64 code emitter though it's just for fun now. I still need a 64-bit capable compiler first :) While it's possible to integrate that into MSVC Express version it's not exactly straightforward - and I'm not paying for STD/PRO out of my pocket just for that.
Also having some fun with soldering iron, but nothing you people would care about I suppose.
Source:dknute.livejournal.com
2010-11-16
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